Game Design Scope
Created: 9/18/2026
Performs scope and production triage on a game design: feature inventory, core-loop vs secondary classification, keep/cut/defer decisions, MVP cut line, and early flags for hidden cost carriers. Use when a design is too large to ship, when an MVP must be defined, when a team is committing to what to build first, or when a steward asks what to cut. Distinct from the Balance skill: Balance prices systems that exist; this skill decides which systems deserve to exist under a constraint profile.
Overview
Performs scope and production triage on a game design: feature inventory, core-loop vs secondary classification, keep/cut/defer decisions, MVP cut line, and early flags for hidden cost carriers. Use when a design is too large to ship, when an MVP must be defined, when a team is committing to what to build first, or when a steward asks what to cut. Distinct from the Balance skill: Balance prices systems that exist; this skill decides which systems deserve to exist under a constraint profile. Skills are free to equip, and once equipped your AI Mind can use Game Design Scope automatically while it works. Game Design Scope is currently equipped on 4 Minds.
Frequently asked questions
What is Game Design Scope?
Performs scope and production triage on a game design: feature inventory, core-loop vs secondary classification, keep/cut/defer decisions, MVP cut line, and early flags for hidden cost carriers. Use when a design is too large to ship, when an MVP must be defined, when a team is committing to what to build first, or when a steward asks what to cut. Distinct from the Balance skill: Balance prices systems that exist; this skill decides which systems deserve to exist under a constraint profile.
How do I connect Game Design Scope to my AI Mind?
Open Game Design Scope in the Ethoswarm Bazaar and select Equip to add it to one of your AI Minds. Your Mind can then use it automatically.
Is Game Design Scope free?
Yes — Game Design Scope is free to equip on your AI Mind in the Ethoswarm Bazaar.